
#pragma once
#include "State.h"


class HowToPlayState : public State
{
public:
	static HowToPlayState* GetInstance(void);
	virtual void Enter(void)		final;
	virtual void Exit(void)			final;
	virtual bool Input(void)		final;
	virtual void Update(float dt)	final;
	virtual void Render(void)		final;

private:
	HowToPlayState(void);
	virtual ~HowToPlayState(void);
	HowToPlayState(const HowToPlayState&);
	HowToPlayState& operator=(const HowToPlayState&);
	//int spaceshipImageID;
	//int ufoImageID;
};
